Hi, I think you should look in the code for the combine ball, it is actually motion blurred by default.
Regards, Octi Minh wrote:
Hi guys, Has anyone succesfully implemented motion blur on a per model basis? I know you can do fullscreen motion blur but I want to make certain models in my game have motion blur (like for example some character that is running at insane speeds). Is this possible ? Thanks _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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