Hi,

I think you should look in the code for the combine ball, it is actually
motion blurred by default.

Regards,

Octi

Minh wrote:
Hi guys,
   Has anyone succesfully implemented motion blur on a per model basis? I
know you can do fullscreen motion blur but I want to make certain
models in
my game have motion blur (like for example some character that is
running at
insane speeds). Is this possible ?
Thanks


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