oh wow, thanks! I'll do that
----- Original Message -----
From: "Jochen Werner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, December 31, 2006 6:35 PM
Subject: Re: [hlcoders] Per model motion blur Possible?
Hi,
I think you should look in the code for the combine ball, it is actually
motion blurred by default.
Regards,
Octi
Minh wrote:
Hi guys,
Has anyone succesfully implemented motion blur on a per model basis? I
know you can do fullscreen motion blur but I want to make certain
models in
my game have motion blur (like for example some character that is
running at
insane speeds). Is this possible ?
Thanks
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders