Can you email me the test map you were using and tell me which code base
you started with (was it the hl2 or hl2mp code?)

Yahn

[EMAIL PROTECTED]

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew
Sent: Thursday, February 08, 2007 11:50 AM
To: [email protected]
Subject: RE: [hlcoders] Replay Disappearing Bug

Many thanks Yahn!

If it helps to reproduce it, I can give a few more details about how I
commonly ran tests.  Currently, our MOD does not have the npc_alyx in
it, so that movie was using cycler_actor with the Alyx model assigned.
The animation was done with a scripted sequence (start on spawn) of the
"sexyidle" animation.

I've gotten it to work with all of our custom models, classes, and
animations, but just wanted to be sure I gave details on how I
reproduced it with content that wasn't in-house.

>From: "Yahn Bernier" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: <[email protected]>
>Subject: RE: [hlcoders] Replay Disappearing Bug
>Date: Thu, 8 Feb 2007 11:32:45 -0800
>
>We'll have someone here try and repro this.
>
>Yahn
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew
>Sent: Thursday, February 08, 2007 11:25 AM
>To: [email protected]
>Subject: RE: [hlcoders] Replay Disappearing Bug
>
>Here's a video displaying how the bug works. I apologize for the poor
>quality, as YouTube managed to mangle the video quite a bit. The first
>time the console is typed in is the beginning of the demo recording.
>The second time is the ending of the demo recording. You can see that
>the Alyx model reappears when the demo is no longer recording.
>
>http://www.youtube.com/watch?v=d6WeCkEO8i4
>
>Thanks goes out to previous answers, but none of the animation changes
>mentioned previously had any effect.  I could really use some help in
>figuring this one out.  A Find in Files involving anything to do with
>demo recording and playback doesn't bring any clear answer to focus.
>Any other suggestions or assistance is definitely appreciated.
>
> >From: "Meow Mew" <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: [email protected]
> >Subject: [hlcoders] Replay Disappearing Bug
> >Date: Wed, 07 Feb 2007 15:58:12 -0500
> >
> >I was hoping somebody could point me in the right direction for
> >resolving a bug I came across.  I do work with a valid liscence of
> >all of the Valve engine, so please don't hesitate to point me in the
> >right direction if you happen to be a Valve employee (if you use
> >generic terms to avoid posting non-SDK code I would still appreciate
> >it
>tremendously).
> >
> >During the recording of a replay (DEM file) in a single-player game,
> >I found that characters playing an animation can stop rendering
> >themselves after colliding with the player.  An easy re-creation of
> >this is to make a high area to jump off of onto a characters head
> >(try not to at the character during collision).  If an animation was
> >setup through VCD or scripted sequence, the model will cease to
> >render for that instance of the character.
> >  The model will render again if that entire visibility set reloads
> >(walking behind an occluder also seems to work).
> >
> >This only happens while recording a DEM file, and also only happens
> >if the character is animated.  The collision does NOT need to be with

> >the player (I've seen it happen when a character ran into a mailbox),

> >but I
>
> >do believe the player has to not be looking directly at the character

> >when it vanishes.
> >  Also, this is even EASIER to create if you set the solid type of
> >the character to SOLID_VPHYSICS instead of SOLID_BBOX.
> >
> >I really need to be able to record a run of the world with no obvious

> >flaws that would change the users experience.  We're using the demo
> >playbacks to overlay eye-tracking information and change textures
> >during the playback for pixel detection of entities.  The user would
> >most likely change his/her natural eye responses if objects vanish,
> >and
>
> >this hurts the results of the research studies.  Please help if you
> >can!
> >
> >_________________________________________________________________
> >Laugh, share and connect with Windows Live Messenger
>
>http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http:
> >//imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source
> >=h
> >mtagline
> >
> >
> >_______________________________________________
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> >
>
>_________________________________________________________________
>From predictions to trailers, check out the MSN Entertainment Guide to
>the Academy Awards(r)
>http://movies.msn.com/movies/oscars2007/?icid=ncoscartagline1
>
>
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>
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