I've never launched my client from anything other than steam.  I've never 
launched my server from anything other than srcds.exe.

Therefore I don't think the below response was in any way relevant to the VAC 
bugs that appeared a week ago for me and all of my mod's players.

Perhaps there were multiple unlrelated VAC bugs around the same time?

At 2007/02/05 01:30 PM, Mike Durand wrote:
>Hi All-
>
>I have some additional details on this issue. Here is an excerpt of an
>e-mail I got from one of our engineers:
>
>"VAC enforement for Source Mods has become a bit more strict last week
>(week of 1/22). Mod teams get a "Disconnect: Response timed out" if they
>connect to their game without using Steam (eg starting hl2.exe right
>from dev studio, even with "-steam" ). Also if they attach a debugger
>they get kicked. If they don't want to start the client through Steam,
>they can still run their test server with "sv_lan 1", which doesn't
>enforce VAC."
>
>I hope that this helps explain what's been going on with mods and VAC.
>
>-Mike
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
>Sent: Tuesday, January 30, 2007 8:31 PM
>To: [email protected]
>Subject: Re: [hlcoders] VAC keeps booting me from my own listen server!
>:(
>
>We had the VAC problem a few weeks ago (where we had to run our servers
>with -insecure), but it's since resolved itself. We've never had any
>problems with the latest SDK causing the server to crash or shutdown.
>
>-Teddy
>
>On 1/31/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> Unfortunately I can confirm this. I ported from the 8/4 code from last
>
>> year to the most recent version this weekend, and ever since whenever
>> I load a map with sv_lan 0, the engine.dll calls LevelShutdown()
>> almost immediately. sv_lan 1 allows playing. I really hope for an
>> answer/fix soon, since this is about the 6th time we can't continue
>> developing/playtesting due to external causes.
>>
>> best regards,
>>
>> -- Maarten
>>
>>
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