Unfortunately I can confirm this. I ported from the 8/4 code from last
year to the most recent version this weekend, and ever since whenever
I load a map with sv_lan 0, the engine.dll calls LevelShutdown()
almost immediately. sv_lan 1 allows playing. I really hope for an
answer/fix soon, since this is about the 6th time we can't continue
developing/playtesting due to external causes.

best regards,

-- Maarten


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