I don't think this has anything to do with any particular version of the SDK, 
or anything to do with the SDK at all.  The issue is seemingly just that Valve 
can't keep the VAC servers online and stable, and whenever they go down, this 
issue resurfaces.

At 2007/01/30 10:31 PM, Teddy wrote:
>We had the VAC problem a few weeks ago (where we had to run our
>servers with -insecure), but it's since resolved itself. We've never
>had any problems with the latest SDK causing the server to crash or
>shutdown.
>
>-Teddy
>
>On 1/31/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>Unfortunately I can confirm this. I ported from the 8/4 code from last
>>year to the most recent version this weekend, and ever since whenever
>>I load a map with sv_lan 0, the engine.dll calls LevelShutdown()
>>almost immediately. sv_lan 1 allows playing. I really hope for an
>>answer/fix soon, since this is about the 6th time we can't continue
>>developing/playtesting due to external causes.
>>
>>best regards,
>>
>>-- Maarten
>>
>>
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>
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