Hi All-

I have some additional details on this issue. Here is an excerpt of an
e-mail I got from one of our engineers:

"VAC enforement for Source Mods has become a bit more strict last week
(week of 1/22). Mod teams get a "Disconnect: Response timed out" if they
connect to their game without using Steam (eg starting hl2.exe right
from dev studio, even with "-steam" ). Also if they attach a debugger
they get kicked. If they don't want to start the client through Steam,
they can still run their test server with "sv_lan 1", which doesn't
enforce VAC."

I hope that this helps explain what's been going on with mods and VAC.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Tuesday, January 30, 2007 8:31 PM
To: [email protected]
Subject: Re: [hlcoders] VAC keeps booting me from my own listen server!
:(

We had the VAC problem a few weeks ago (where we had to run our servers
with -insecure), but it's since resolved itself. We've never had any
problems with the latest SDK causing the server to crash or shutdown.

-Teddy

On 1/31/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Unfortunately I can confirm this. I ported from the 8/4 code from last

> year to the most recent version this weekend, and ever since whenever
> I load a map with sv_lan 0, the engine.dll calls LevelShutdown()
> almost immediately. sv_lan 1 allows playing. I really hope for an
> answer/fix soon, since this is about the 6th time we can't continue
> developing/playtesting due to external causes.
>
> best regards,
>
> -- Maarten
>
>
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