Hi All- I have some additional details on this issue. Here is an excerpt of an e-mail I got from one of our engineers:
"VAC enforement for Source Mods has become a bit more strict last week (week of 1/22). Mod teams get a "Disconnect: Response timed out" if they connect to their game without using Steam (eg starting hl2.exe right from dev studio, even with "-steam" ). Also if they attach a debugger they get kicked. If they don't want to start the client through Steam, they can still run their test server with "sv_lan 1", which doesn't enforce VAC." I hope that this helps explain what's been going on with mods and VAC. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Tuesday, January 30, 2007 8:31 PM To: [email protected] Subject: Re: [hlcoders] VAC keeps booting me from my own listen server! :( We had the VAC problem a few weeks ago (where we had to run our servers with -insecure), but it's since resolved itself. We've never had any problems with the latest SDK causing the server to crash or shutdown. -Teddy On 1/31/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Unfortunately I can confirm this. I ported from the 8/4 code from last > year to the most recent version this weekend, and ever since whenever > I load a map with sv_lan 0, the engine.dll calls LevelShutdown() > almost immediately. sv_lan 1 allows playing. I really hope for an > answer/fix soon, since this is about the 6th time we can't continue > developing/playtesting due to external causes. > > best regards, > > -- Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

