Hello,

i have integrated in my CS:S Server Plugin an function to add Custom Sound
Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,  0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server, i
dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to