Hello Yahn,
thank you :)
With friendly reguards
Ratman2000
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> Sure
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Wednesday, February 21, 2007 11:07 AM
> To: [email protected]
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> ok :'(
> Can you inform us over this tread, when you have found this bug?
>
> Thanks from germany!
>
> With friendly Reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, February 21, 2007 7:53 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
>> Not yet that I'm aware of
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
>> Sent: Wednesday, February 21, 2007 10:45 AM
>> To: [email protected]
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> Hello Yahn,
>>
>> is there somthing corrected in the next update? :)
>>
>> Thanks!
>>
>> With friendly reguards
>>
>> Ratman2000
>>
>> ----- Original Message -----
>> From: "Yahn Bernier" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, February 20, 2007 4:30 PM
>> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>>
>>
>>>I remember looking at something like this a while back. I'll take
>>>another look for you guys and see what's up.
>>>
>>> Yahn
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jay
>>> Croghan
>>> Sent: Monday, February 19, 2007 1:20 AM
>>> To: [email protected]
>>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> This has been a bug since CS:S was released and they have verified
>>> it's a bug. We were told over a year ago that it would take some
>>> major
>>
>>> engine updates and that it would be rolled out within a few months.
>>> As
>>
>>> usual though the time line was a little underestimated and we are
>>> still sitting here using a broken interface.
>>>
>>> The worst part about it is trying to test new
>>> materials/models/sounds,
>>
>>> because I have to restart my client after the download to verify it
>>> as
>>
>>> a success.
>>>
>>> Valve: Any updates on this issue? It can't be too hard to change one
>>> line of code to close the file handle on the client after you write
>>> the file can it?
>>>
>>> - Jay
>>>
>>>
>>> Quoting Ratman2000 <[EMAIL PROTECTED]>:
>>>
>>>> Hello,
>>>>
>>>> i have integrated in my CS:S Server Plugin an function to add Custom
>
>>>> Sound Files...
>>>> So i have added Sounds to this System and it works great but i have
>>>> one problem...
>>>>
>>>> When i first time connect to the server, all content gets
>>> downloaded...
>>>> Then when i play the sounds by using:
>>>>
>>>> MRecipientFilter Filter;
>>>>
>>>> Filter.AddPlayer( i );
>>>> Filter.MakeReliable();
>>>>
>>>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>>>> EngineSounds->0.7, 0,
>>>> 0, 100, &Origin );
>>>>
>>>> The sound file dont get played...
>>>>
>>>> When i then quit CS:S and start it again and connect to the same
>>>> server, i dont get download content and all sounds plays fine...
>>>>
>>>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>>>
>>>> Please help!
>>>>
>>>> With friendly reguards
>>>>
>>>> Ratman2000
>>>>
>>>>
>>>> _______________________________________________
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>>>
>>>> please visit:
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>>>
>>>
>>>
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>>
>>> please visit:
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>>>
>>>
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>>
>>> please visit:
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>>>
>>
>>
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>
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>>
>>
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>
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>>
>
>
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