Hello Yahn,
is there somthing corrected in the next update? :)
Thanks!
With friendly reguards
Ratman2000
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
I remember looking at something like this a while back. I'll take
another look for you guys and see what's up.
Yahn
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
This has been a bug since CS:S was released and they have verified it's
a bug. We were told over a year ago that it would take some major engine
updates and that it would be rolled out within a few months. As usual
though the time line was a little underestimated and we are still
sitting here using a broken interface.
The worst part about it is trying to test new materials/models/sounds,
because I have to restart my client after the download to verify it as a
success.
Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write the
file can it?
- Jay
Quoting Ratman2000 <[EMAIL PROTECTED]>:
Hello,
i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...
When i first time connect to the server, all content gets
downloaded...
Then when i play the sounds by using:
MRecipientFilter Filter;
Filter.AddPlayer( i );
Filter.MakeReliable();
EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7, 0,
0, 100, &Origin );
The sound file dont get played...
When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...
Who is the problem? Is it an Engine bug? Is there a workaround?
Please help!
With friendly reguards
Ratman2000
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