Sure

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

ok :'(
Can you inform us over this tread, when you have found this bug?

Thanks from germany!

With friendly Reguards

Ratman2000

----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Not yet that I'm aware of
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Wednesday, February 21, 2007 10:45 AM
> To: [email protected]
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Yahn,
>
> is there somthing corrected in the next update? :)
>
> Thanks!
>
> With friendly reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Yahn Bernier" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, February 20, 2007 4:30 PM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
>>I remember looking at something like this a while back.  I'll take
>>another look for you guys and see what's up.
>>
>> Yahn
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jay
>> Croghan
>> Sent: Monday, February 19, 2007 1:20 AM
>> To: [email protected]
>> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>>
>> This has been a bug since CS:S was released and they have verified
>> it's a bug. We were told over a year ago that it would take some
>> major
>
>> engine updates and that it would be rolled out within a few months.
>> As
>
>> usual though the time line was a little underestimated and we are
>> still sitting here using a broken interface.
>>
>> The worst part about it is trying to test new
>> materials/models/sounds,
>
>> because I have to restart my client after the download to verify it
>> as
>
>> a success.
>>
>> Valve: Any updates on this issue? It can't be too hard to change one
>> line of code to close the file handle on the client after you write
>> the file can it?
>>
>> - Jay
>>
>>
>> Quoting Ratman2000 <[EMAIL PROTECTED]>:
>>
>>> Hello,
>>>
>>> i have integrated in my CS:S Server Plugin an function to add Custom

>>> Sound Files...
>>> So i have added Sounds to this System and it works great but i have
>>> one problem...
>>>
>>> When i first time connect to the server, all content gets
>> downloaded...
>>> Then when i play the sounds by using:
>>>
>>> MRecipientFilter Filter;
>>>
>>> Filter.AddPlayer( i );
>>> Filter.MakeReliable();
>>>
>>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>>> EngineSounds->0.7,  0,
>>> 0, 100, &Origin );
>>>
>>> The sound file dont get played...
>>>
>>> When i then quit CS:S and start it again and connect to the same
>>> server, i dont get download content and all sounds plays fine...
>>>
>>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>>
>>> Please help!
>>>
>>> With friendly reguards
>>>
>>> Ratman2000
>>>
>>>
>>> _______________________________________________
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>>
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
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>
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>>
>>
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>
>> please visit:
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>>
>
>
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