Hi Mukkan,
   I dont really see an advantage to making it server side unless you
wanted the gibs to collide with the players or something. It seems much
easier to leave it as a client side effect or I could be wrong...good luck

----- Original Message -----
From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 24, 2007 1:24 PM
Subject: [hlcoders] Gibbing Ragdolls


I was just thinking while in the shower about Gibbing Ragdolls.

Say if I wanted to make it so that when a player dies and the ragdoll
falls
to the floor, if your shoot it again it gibs.

Well I could easily do this client side, by manipulating the ragdoll the
bullet collided with; but if I wanted this effect to become serverside;
would I just have to enable server ragdoll physics cvar?

Thanks,
Mukkan

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