Hi Mukkan, I dont really see an advantage to making it server side unless you wanted the gibs to collide with the players or something. It seems much easier to leave it as a client side effect or I could be wrong...good luck
----- Original Message ----- From: "Mukkan Yhtiö" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, February 24, 2007 1:24 PM Subject: [hlcoders] Gibbing Ragdolls
I was just thinking while in the shower about Gibbing Ragdolls. Say if I wanted to make it so that when a player dies and the ragdoll falls to the floor, if your shoot it again it gibs. Well I could easily do this client side, by manipulating the ragdoll the bullet collided with; but if I wanted this effect to become serverside; would I just have to enable server ragdoll physics cvar? Thanks, Mukkan _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar - get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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