But what about when it comes to removing the ragdoll from everyones screens;
sure the gib effect will be server-side but unless ragdolls are set
serverside then the removal of the ragdoll will be client side right?

That's my main worry.

From: "Nathan Voge" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: <[email protected]>
Subject: Re: [hlcoders] Gibbing Ragdolls
Date: Sun, 25 Feb 2007 00:47:11 -0600

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My thoughts are, unless you need all of the gibs to be positioned the same
for everyone, the only thing needed on the server would be the relay to
each player that is has gibbed. Then their clients can gib it.
  ----- Original Message -----
  From: Minh<mailto:[EMAIL PROTECTED]>
  To:
[email protected]<mailto:[email protected]>
  Sent: Saturday, February 24, 2007 9:33 PM
  Subject: Re: [hlcoders] Gibbing Ragdolls


  Hi Mukkan,
      I dont really see an advantage to making it server side unless you
  wanted the gibs to collide with the players or something. It seems much
  easier to leave it as a client side effect or I could be wrong...good
luck

  ----- Original Message -----
  From: "Mukkan Yhtiö"
<[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>>
  To:
<[email protected]<mailto:[email protected]>>
  Sent: Saturday, February 24, 2007 1:24 PM
  Subject: [hlcoders] Gibbing Ragdolls


  >I was just thinking while in the shower about Gibbing Ragdolls.
  >
  > Say if I wanted to make it so that when a player dies and the ragdoll
  > falls
  > to the floor, if your shoot it again it gibs.
  >
  > Well I could easily do this client side, by manipulating the ragdoll
the
  > bullet collided with; but if I wanted this effect to become
serverside;
  > would I just have to enable server ragdoll physics cvar?
  >
  > Thanks,
  > Mukkan
  >
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