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I'm not sure what you mean exactly. Is important that gibs are removed for 
everyone - maybe story related? Here are two ways I can think of doing it.

*Starting:
If gib position does not matter:
The client sends that it gibbed a model. The server recieves and transmits to 
all other clients to gib that model. The clients gib that model. The gib 
positions vary from client to client. Their movements are not sent to the 
server.

If gib position does mater:
The client sends that it gibbed a model. The server recieves and transmits to 
all other clients to gib that model. The server then updates them with the gib 
models positions each time they move.

*Removal:
Client-Side:
You could leave them laying there on the ground or have them removed, set to a 
timer, on the client-side. Maybe make the gib removal an option on the 
client-side.

Server-Side:
You could leave them laying there on the ground or have them removed - set to a 
timer - on the server-side. Then the server tells the clients to remove the 
gibs. This could only be an admin option/server comand.


FYI; I have followed this mail list for a while but I'm not an expert yet so 
take that into your consideration.
-Nate


  ----- Original Message -----
  From: Mukkan Yhtiö<mailto:[EMAIL PROTECTED]>
  To: [email protected]<mailto:[email protected]>
  Sent: Sunday, February 25, 2007 5:36 AM
  Subject: Re: [hlcoders] Gibbing Ragdolls


  But what about when it comes to removing the ragdoll from everyones screens;
  sure the gib effect will be server-side but unless ragdolls are set
  serverside then the removal of the ragdoll will be client side right?

  That's my main worry.

  >From: "Nathan Voge" <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>>
  >Reply-To: 
[email protected]<mailto:[email protected]>
  >To: <[email protected]<mailto:[email protected]>>
  >Subject: Re: [hlcoders] Gibbing Ragdolls
  >Date: Sun, 25 Feb 2007 00:47:11 -0600
  >
  >This is a multi-part message in MIME format.
  >--
  >[ Picked text/plain from multipart/alternative ]
  >My thoughts are, unless you need all of the gibs to be positioned the same
  >for everyone, the only thing needed on the server would be the relay to
  >each player that is has gibbed. Then their clients can gib it.
  >   ----- Original Message -----
  >   From: Minh<mailto:[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>>
  >   To:
  
>[email protected]<mailto:[email protected]<mailto:[email protected]>>
  >   Sent: Saturday, February 24, 2007 9:33 PM
  >   Subject: Re: [hlcoders] Gibbing Ragdolls
  >
  >
  >   Hi Mukkan,
  >       I dont really see an advantage to making it server side unless you
  >   wanted the gibs to collide with the players or something. It seems much
  >   easier to leave it as a client side effect or I could be wrong...good
  >luck
  >
  >   ----- Original Message -----
  >   From: "Mukkan Yhtiö"
  ><[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]<mailto:[EMAIL 
PROTECTED]<mailto:[EMAIL PROTECTED]>>>
  >   To:
  
><[email protected]<mailto:[email protected]<mailto:[email protected]<mailto:[email protected]>>>
  >   Sent: Saturday, February 24, 2007 1:24 PM
  >   Subject: [hlcoders] Gibbing Ragdolls
  >
  >
  >   >I was just thinking while in the shower about Gibbing Ragdolls.
  >   >
  >   > Say if I wanted to make it so that when a player dies and the ragdoll
  >   > falls
  >   > to the floor, if your shoot it again it gibs.
  >   >
  >   > Well I could easily do this client side, by manipulating the ragdoll
  >the
  >   > bullet collided with; but if I wanted this effect to become
  >serverside;
  >   > would I just have to enable server ragdoll physics cvar?
  >   >
  >   > Thanks,
  >   > Mukkan
  >   >
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  >   >
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