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My thoughts are, unless you need all of the gibs to be positioned the same for 
everyone, the only thing needed on the server would be the relay to each player 
that is has gibbed. Then their clients can gib it.
  ----- Original Message -----
  From: Minh<mailto:[EMAIL PROTECTED]>
  To: [email protected]<mailto:[email protected]>
  Sent: Saturday, February 24, 2007 9:33 PM
  Subject: Re: [hlcoders] Gibbing Ragdolls


  Hi Mukkan,
      I dont really see an advantage to making it server side unless you
  wanted the gibs to collide with the players or something. It seems much
  easier to leave it as a client side effect or I could be wrong...good luck

  ----- Original Message -----
  From: "Mukkan Yhtiö" <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>>
  To: <[email protected]<mailto:[email protected]>>
  Sent: Saturday, February 24, 2007 1:24 PM
  Subject: [hlcoders] Gibbing Ragdolls


  >I was just thinking while in the shower about Gibbing Ragdolls.
  >
  > Say if I wanted to make it so that when a player dies and the ragdoll
  > falls
  > to the floor, if your shoot it again it gibs.
  >
  > Well I could easily do this client side, by manipulating the ragdoll the
  > bullet collided with; but if I wanted this effect to become serverside;
  > would I just have to enable server ragdoll physics cvar?
  >
  > Thanks,
  > Mukkan
  >
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