-- [ Picked text/plain from multipart/alternative ] Hey! I've got the SDK shaders working and everything (yay!), and I'm currently trying to make my new postprocessing shader more dynamic. Let's say I want to change shader variables based on the exposure to the players view, anyone that can think of something SDK that either does that (detects the exposure), or could be used as a base for this?
Thanks! /ProZak -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

