Nearest thing I ever got to dynamic parameters in a shader was
altering the alpha value of a screenspace effect over time. :|



On 27/08/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> This is the only way I know of also, and honestly its a terrible system to
> try and make stuff work dynamically.
>
> On 8/27/07, Christopher Harris <[EMAIL PROTECTED]> wrote:
> >
> > I've often wondered about things such as this. Passing variables from the
> > client to the shader dll so you can have things be dynamic. The only way I
> > have been able to do it is have a parameter in the vmt (that I don't write
> > in the vmt) that when loading shader for post process I get that vmt param
> > and set it to my variables.
> >
> > Chris
> > ----- Original Message -----
> > From: "Benjamin Davison" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Sunday, August 26, 2007 5:16 PM
> > Subject: Re: [hlcoders] Changing shader variable based on view exposure?
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Possibly something in the HDR solution? Maybe try looking for the
> > tonemap
> > > or
> > > the histogram.
> > >
> > > On 8/26/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Hey!
> > >>
> > >> I've got the SDK shaders working and everything (yay!), and I'm
> > currently
> > >> trying to make my new postprocessing shader
> > >> more dynamic.
> > >> Let's say I want to change shader variables based on the exposure to
> > the
> > >> players view, anyone that can think
> > >> of something SDK that either does that (detects the exposure), or could
> > >> be
> > >> used as a base for this?
> > >>
> > >> Thanks!
> > >>
> > >> /ProZak
> > >> --
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > - Benjamin Davison
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall HL2 Mod - http://www.nightfallmod.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to