I've often wondered about things such as this. Passing variables from the
client to the shader dll so you can have things be dynamic. The only way I
have been able to do it is have a parameter in the vmt (that I don't write
in the vmt) that when loading shader for post process I get that vmt param
and set it to my variables.
Chris
----- Original Message -----
From: "Benjamin Davison" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, August 26, 2007 5:16 PM
Subject: Re: [hlcoders] Changing shader variable based on view exposure?
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[ Picked text/plain from multipart/alternative ]
Possibly something in the HDR solution? Maybe try looking for the tonemap
or
the histogram.
On 8/26/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
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[ Picked text/plain from multipart/alternative ]
Hey!
I've got the SDK shaders working and everything (yay!), and I'm currently
trying to make my new postprocessing shader
more dynamic.
Let's say I want to change shader variables based on the exposure to the
players view, anyone that can think
of something SDK that either does that (detects the exposure), or could
be
used as a base for this?
Thanks!
/ProZak
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- Benjamin Davison
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