-- [ Picked text/plain from multipart/alternative ] Possibly something in the HDR solution? Maybe try looking for the tonemap or the histogram.
On 8/26/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hey! > > I've got the SDK shaders working and everything (yay!), and I'm currently > trying to make my new postprocessing shader > more dynamic. > Let's say I want to change shader variables based on the exposure to the > players view, anyone that can think > of something SDK that either does that (detects the exposure), or could be > used as a base for this? > > Thanks! > > /ProZak > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

