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Possibly something in the HDR solution? Maybe try looking for the tonemap or
the histogram.

On 8/26/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
>
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> [ Picked text/plain from multipart/alternative ]
> Hey!
>
> I've got the SDK shaders working and everything (yay!), and I'm currently
> trying to make my new postprocessing shader
> more dynamic.
> Let's say I want to change shader variables based on the exposure to the
> players view, anyone that can think
> of something SDK that either does that (detects the exposure), or could be
> used as a base for this?
>
> Thanks!
>
> /ProZak
> --
>
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--
- Benjamin Davison
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