-- [ Picked text/plain from multipart/alternative ] This is the only way I know of also, and honestly its a terrible system to try and make stuff work dynamically.
On 8/27/07, Christopher Harris <[EMAIL PROTECTED]> wrote: > > I've often wondered about things such as this. Passing variables from the > client to the shader dll so you can have things be dynamic. The only way I > have been able to do it is have a parameter in the vmt (that I don't write > in the vmt) that when loading shader for post process I get that vmt param > and set it to my variables. > > Chris > ----- Original Message ----- > From: "Benjamin Davison" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, August 26, 2007 5:16 PM > Subject: Re: [hlcoders] Changing shader variable based on view exposure? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Possibly something in the HDR solution? Maybe try looking for the > tonemap > > or > > the histogram. > > > > On 8/26/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Hey! > >> > >> I've got the SDK shaders working and everything (yay!), and I'm > currently > >> trying to make my new postprocessing shader > >> more dynamic. > >> Let's say I want to change shader variables based on the exposure to > the > >> players view, anyone that can think > >> of something SDK that either does that (detects the exposure), or could > >> be > >> used as a base for this? > >> > >> Thanks! > >> > >> /ProZak > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > - Benjamin Davison > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

