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[ Picked text/plain from multipart/alternative ]
This is the only way I know of also, and honestly its a terrible system to
try and make stuff work dynamically.

On 8/27/07, Christopher Harris <[EMAIL PROTECTED]> wrote:
>
> I've often wondered about things such as this. Passing variables from the
> client to the shader dll so you can have things be dynamic. The only way I
> have been able to do it is have a parameter in the vmt (that I don't write
> in the vmt) that when loading shader for post process I get that vmt param
> and set it to my variables.
>
> Chris
> ----- Original Message -----
> From: "Benjamin Davison" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, August 26, 2007 5:16 PM
> Subject: Re: [hlcoders] Changing shader variable based on view exposure?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Possibly something in the HDR solution? Maybe try looking for the
> tonemap
> > or
> > the histogram.
> >
> > On 8/26/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Hey!
> >>
> >> I've got the SDK shaders working and everything (yay!), and I'm
> currently
> >> trying to make my new postprocessing shader
> >> more dynamic.
> >> Let's say I want to change shader variables based on the exposure to
> the
> >> players view, anyone that can think
> >> of something SDK that either does that (detects the exposure), or could
> >> be
> >> used as a base for this?
> >>
> >> Thanks!
> >>
> >> /ProZak
> >> --
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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