Enhanced shadows is referring to the shadowmapping light code (e.g. ep2 flashlight), but the orange box vrad will trace through textures now to generate tree/fence shadows from alpha-tested textures if that's what you're after.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Minh > Sent: Wednesday, September 12, 2007 3:50 PM > To: [email protected] > Subject: Re: [hlcoders] SDK Update heads up? > > -- > [ Picked text/plain from multipart/alternative ] Does > "Enhanced Shadows" mean we'll have shadowmapping techniques > allowing us to do trees like how FarCry does the shadows for > their trees (as well as the Splinter Cell series for stuff > like fences and what have you). That would be teh mansauce! > > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, September 12, 2007 9:26 AM > Subject: RE: [hlcoders] SDK Update heads up? > > > > Hi All- > > > > Once I do the "big merge" I will be able to provide a > better preview > > of changes that you will be getting with the next SDK > update. But for > > now here is the high-level list of new features and improvements in > > Orange Box games and the latest version of the Source Engine: > > > > Non-photo-realistic Rendering > > Cinematic Physics Simulations > > Utilization of Multi-core Processors > > Improved HDR > > Enhanced Particle System > > Human Skin Shader Improvements > > Enhanced Foliage Rendering > > New Motion Blur Effect > > Pixel Shader Model 3.0 > > Enhanced Shadows > > > > Hopefully some of this stuff looks interesting to some of you. :) > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > > Sent: Monday, September 10, 2007 1:43 PM > > To: hlcoders > > Subject: [hlcoders] SDK Update heads up? > > > > -- > > [ Picked text/plain from multipart/alternative ] There hasn't been > > much talk about what updates we'll be receiving to the SDK > > for Episode 2. I was hoping you guys at Valve would > enlighten us a bit > > on > > what to expect. The only things I've heard are from the Ep 2 video > > that was shown, regarding the new technologies put in, like the > > cinematic physics, enhanced foliage rendering and better expansive > > outdoor rendering. > > > > It'd be great to have a heads up on what we'll be > receiving. It's not > > very fun to just throw us these new updates, and have us figure out > > whats new. > > Updates I'm hoping for is some enhancement with the Physics > system to > > allow for better network predicting. Shaders to allow multiple > > passes, or dynamically change a shader for one model > without having to > > switch skins of the models, and an increase on the limit of 64 > > instructions for the .fxc shaders. > > > > I've also been trying to implement my own physics, however > its a bit > > hard to do with the standard line and ray traces we have. > I know we > > won't be receiving SOLID_OBB or anything of that sorts, but this > > engine is suppose to be top of the line, and it is still using only > > AABB. > > > > I'm sure there is more things others have been hoping for, shedding > > some light on us would be much appreciated! > > > > Thanks. > > -Joel > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

