Black Turtle FTW :) Adam
--- Nick <[EMAIL PROTECTED]> wrote: > a. valve didn't read your question > b. valve doesn't want to answer > > pick one > > On 9/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > Funny that I don't see your email being from > valve. How bout we get a > > response from valve instead of speculation. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On > Behalf Of Tobias > > Kammersgaard > > Sent: Thursday, September 13, 2007 9:34 PM > > To: [email protected] > > Subject: Re: [hlcoders] SDK Update heads up? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > As mentioned before the CS:S bot code is property > of Turtle Rock studios, > > doubt Valve can distribute (parts of) it if they > wanted to. > > > > /ProZak > > > > > > On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]> > wrote: > > > > > > Mike no css bot code? :'( > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] > On Behalf Of Nick > > > Sent: Thursday, September 13, 2007 12:34 PM > > > To: [email protected] > > > Subject: Re: [hlcoders] SDK Update heads up? > > > > > > Utilization of Multi-core Processors > > > > > > yaaaaaaaaaaaay....... too bad we have to wait > until november :( > > > > > > On 9/12/07, Mike Durand > <[EMAIL PROTECTED]> wrote: > > > > Hi All- > > > > > > > > Once I do the "big merge" I will be able to > provide a better preview of > > > > changes that you will be getting with the next > SDK update. But for now > > > > here is the high-level list of new features > and improvements in Orange > > > > Box games and the latest version of the Source > Engine: > > > > > > > > Non-photo-realistic Rendering > > > > Cinematic Physics Simulations > > > > Utilization of Multi-core Processors > > > > Improved HDR > > > > Enhanced Particle System > > > > Human Skin Shader Improvements > > > > Enhanced Foliage Rendering > > > > New Motion Blur Effect > > > > Pixel Shader Model 3.0 > > > > Enhanced Shadows > > > > > > > > Hopefully some of this stuff looks interesting > to some of you. :) > > > > > > > > -Mike > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] > On Behalf Of Joel R. > > > > Sent: Monday, September 10, 2007 1:43 PM > > > > To: hlcoders > > > > Subject: [hlcoders] SDK Update heads up? > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative > ] > > > > There hasn't been much talk about what updates > we'll be receiving to the > > > > SDK > > > > for Episode 2. I was hoping you guys at > Valve would enlighten us a bit > > > > on > > > > what to expect. The only things I've heard > are from the Ep 2 video that > > > > was > > > > shown, regarding the new technologies put in, > like the cinematic > > > > physics, > > > > enhanced foliage rendering and better > expansive outdoor rendering. > > > > > > > > It'd be great to have a heads up on what we'll > be receiving. It's not > > > > very > > > > fun to just throw us these new updates, and > have us figure out whats > > > > new. > > > > Updates I'm hoping for is some enhancement > with the Physics system to > > > > allow > > > > for better network predicting. Shaders to > allow multiple passes, or > > > > dynamically change a shader for one model > without having to switch skins > > > > of > > > > the models, and an increase on the limit of 64 > instructions for the .fxc > > > > shaders. > > > > > > > > I've also been trying to implement my own > physics, however its a bit > > > > hard to > > > > do with the standard line and ray traces we > have. I know we won't be > > > > receiving SOLID_OBB or anything of that sorts, > but this engine is > > > > suppose to > > > > be top of the line, and it is still using only > AABB. > > > > > > > > I'm sure there is more things others have been > hoping for, shedding some > > > > light on us would be much appreciated! > > > > > > > > Thanks. > > > > -Joel > > > > -- > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

