Black Turtle FTW :)

Adam


--- Nick <[EMAIL PROTECTED]> wrote:

> a. valve didn't read your question
> b. valve doesn't want to answer
>
> pick one
>
> On 9/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > Funny that I don't see your email being from
> valve. How bout we get a
> > response from valve instead of speculation.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf Of Tobias
> > Kammersgaard
> > Sent: Thursday, September 13, 2007 9:34 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] SDK Update heads up?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > As mentioned before the CS:S bot code is property
> of Turtle Rock studios,
> > doubt Valve can distribute (parts of) it if they
> wanted to.
> >
> > /ProZak
> >
> >
> > On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]>
> wrote:
> > >
> > > Mike no css bot code? :'(
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]
> On Behalf Of Nick
> > > Sent: Thursday, September 13, 2007 12:34 PM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] SDK Update heads up?
> > >
> > >         Utilization of Multi-core Processors
> > >
> > > yaaaaaaaaaaaay....... too bad we have to wait
> until november :(
> > >
> > > On 9/12/07, Mike Durand
> <[EMAIL PROTECTED]> wrote:
> > > > Hi All-
> > > >
> > > > Once I do the "big merge" I will be able to
> provide a better preview of
> > > > changes that you will be getting with the next
> SDK update. But for now
> > > > here is the high-level list of new features
> and improvements in Orange
> > > > Box games and the latest version of the Source
> Engine:
> > > >
> > > >         Non-photo-realistic Rendering
> > > >         Cinematic Physics Simulations
> > > >         Utilization of Multi-core Processors
> > > >         Improved HDR
> > > >         Enhanced Particle System
> > > >         Human Skin Shader Improvements
> > > >         Enhanced Foliage Rendering
> > > >         New Motion Blur Effect
> > > >         Pixel Shader Model 3.0
> > > >         Enhanced Shadows
> > > >
> > > > Hopefully some of this stuff looks interesting
> to some of you. :)
> > > >
> > > > -Mike
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED]
> On Behalf Of Joel R.
> > > > Sent: Monday, September 10, 2007 1:43 PM
> > > > To: hlcoders
> > > > Subject: [hlcoders] SDK Update heads up?
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative
> ]
> > > > There hasn't been much talk about what updates
> we'll be receiving to the
> > > > SDK
> > > > for Episode 2.   I was hoping you guys at
> Valve would enlighten us a bit
> > > > on
> > > > what to expect.  The only things I've heard
> are from the Ep 2 video that
> > > > was
> > > > shown, regarding the new technologies put in,
> like the cinematic
> > > > physics,
> > > > enhanced foliage rendering and better
> expansive outdoor rendering.
> > > >
> > > > It'd be great to have a heads up on what we'll
> be receiving.  It's not
> > > > very
> > > > fun to just throw us these new updates, and
> have us figure out whats
> > > > new.
> > > > Updates I'm hoping for is some enhancement
> with the Physics system to
> > > > allow
> > > > for better network predicting.  Shaders to
> allow multiple passes, or
> > > > dynamically change a shader for one model
> without having to switch skins
> > > > of
> > > > the models, and an increase on the limit of 64
> instructions for the .fxc
> > > > shaders.
> > > >
> > > > I've also been trying to implement my own
> physics, however its a bit
> > > > hard to
> > > > do with the standard line and ray traces we
> have.  I know we won't be
> > > > receiving SOLID_OBB or anything of that sorts,
> but this engine is
> > > > suppose to
> > > > be top of the line, and it is still using only
> AABB.
> > > >
> > > > I'm sure there is more things others have been
> hoping for, shedding some
> > > > light on us would be much appreciated!
> > > >
> > > > Thanks.
> > > > -Joel
> > > > --
> > > >
> > > >
> _______________________________________________
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> view the list archives,
> > > > please visit:
> > > >
>
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> > > >
> > > >
> > > >
> _______________________________________________
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> view the list archives,
> > > please visit:
> > > >
>
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> > > >
> > > >
> > >
> > > _______________________________________________
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> view the list archives,
> > > please visit:
> > >
>
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> > >
> > > _______________________________________________
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> view the list archives,
> > > please visit:
> > >
>
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> > >
> > >
> > --
> >
> > _______________________________________________
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> > please visit:
> >
>
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> >
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> >
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> >
> >
>
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>
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>
>


--------
Owner Nigredo Studios http://www.nigredostudios.com


      
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