Lol then whos mike? OMG HES FROM VALVE! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Friday, September 14, 2007 1:31 AM To: [email protected] Subject: Re: [hlcoders] SDK Update heads up?
a. valve didn't read your question b. valve doesn't want to answer pick one On 9/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > Funny that I don't see your email being from valve. How bout we get a > response from valve instead of speculation. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tobias > Kammersgaard > Sent: Thursday, September 13, 2007 9:34 PM > To: [email protected] > Subject: Re: [hlcoders] SDK Update heads up? > > -- > [ Picked text/plain from multipart/alternative ] > As mentioned before the CS:S bot code is property of Turtle Rock studios, > doubt Valve can distribute (parts of) it if they wanted to. > > /ProZak > > > On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > Mike no css bot code? :'( > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Nick > > Sent: Thursday, September 13, 2007 12:34 PM > > To: [email protected] > > Subject: Re: [hlcoders] SDK Update heads up? > > > > Utilization of Multi-core Processors > > > > yaaaaaaaaaaaay....... too bad we have to wait until november :( > > > > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > Hi All- > > > > > > Once I do the "big merge" I will be able to provide a better preview of > > > changes that you will be getting with the next SDK update. But for now > > > here is the high-level list of new features and improvements in Orange > > > Box games and the latest version of the Source Engine: > > > > > > Non-photo-realistic Rendering > > > Cinematic Physics Simulations > > > Utilization of Multi-core Processors > > > Improved HDR > > > Enhanced Particle System > > > Human Skin Shader Improvements > > > Enhanced Foliage Rendering > > > New Motion Blur Effect > > > Pixel Shader Model 3.0 > > > Enhanced Shadows > > > > > > Hopefully some of this stuff looks interesting to some of you. :) > > > > > > -Mike > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. > > > Sent: Monday, September 10, 2007 1:43 PM > > > To: hlcoders > > > Subject: [hlcoders] SDK Update heads up? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > There hasn't been much talk about what updates we'll be receiving to the > > > SDK > > > for Episode 2. I was hoping you guys at Valve would enlighten us a bit > > > on > > > what to expect. The only things I've heard are from the Ep 2 video that > > > was > > > shown, regarding the new technologies put in, like the cinematic > > > physics, > > > enhanced foliage rendering and better expansive outdoor rendering. > > > > > > It'd be great to have a heads up on what we'll be receiving. It's not > > > very > > > fun to just throw us these new updates, and have us figure out whats > > > new. > > > Updates I'm hoping for is some enhancement with the Physics system to > > > allow > > > for better network predicting. Shaders to allow multiple passes, or > > > dynamically change a shader for one model without having to switch skins > > > of > > > the models, and an increase on the limit of 64 instructions for the .fxc > > > shaders. > > > > > > I've also been trying to implement my own physics, however its a bit > > > hard to > > > do with the standard line and ray traces we have. I know we won't be > > > receiving SOLID_OBB or anything of that sorts, but this engine is > > > suppose to > > > be top of the line, and it is still using only AABB. > > > > > > I'm sure there is more things others have been hoping for, shedding some > > > light on us would be much appreciated! > > > > > > Thanks. > > > -Joel > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

