-- [ Picked text/plain from multipart/alternative ] Woot On 9/13/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > c. Mike is busy right now working on the TF2 beta for Monday :) > > So the answer is: we will not be shipping the CSS Bot code but I am in > the process of working with some community members on new interfaces > that will provide additional functionality for bots. So we won't ship > you bot code, but we will enable you to make good ones of your own. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tobias > Kammersgaard > Sent: Thursday, September 13, 2007 5:20 PM > To: [email protected] > Subject: Re: [hlcoders] SDK Update heads up? > > -- > [ Picked text/plain from multipart/alternative ] > So you picked b.? Good choice. > > /ProZak > > > On 14/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > Lol then whos mike? OMG HES FROM VALVE! > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Nick > > Sent: Friday, September 14, 2007 1:31 AM > > To: [email protected] > > Subject: Re: [hlcoders] SDK Update heads up? > > > > a. valve didn't read your question > > b. valve doesn't want to answer > > > > pick one > > > > On 9/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > Funny that I don't see your email being from valve. How bout we get > a > > > response from valve instead of speculation. > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Tobias > > > Kammersgaard > > > Sent: Thursday, September 13, 2007 9:34 PM > > > To: [email protected] > > > Subject: Re: [hlcoders] SDK Update heads up? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > As mentioned before the CS:S bot code is property of Turtle Rock > > studios, > > > doubt Valve can distribute (parts of) it if they wanted to. > > > > > > /ProZak > > > > > > > > > On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > > > > > Mike no css bot code? :'( > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Nick > > > > Sent: Thursday, September 13, 2007 12:34 PM > > > > To: [email protected] > > > > Subject: Re: [hlcoders] SDK Update heads up? > > > > > > > > Utilization of Multi-core Processors > > > > > > > > yaaaaaaaaaaaay....... too bad we have to wait until november :( > > > > > > > > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > > Hi All- > > > > > > > > > > Once I do the "big merge" I will be able to provide a better > preview > > of > > > > > changes that you will be getting with the next SDK update. But > for > > now > > > > > here is the high-level list of new features and improvements in > > Orange > > > > > Box games and the latest version of the Source Engine: > > > > > > > > > > Non-photo-realistic Rendering > > > > > Cinematic Physics Simulations > > > > > Utilization of Multi-core Processors > > > > > Improved HDR > > > > > Enhanced Particle System > > > > > Human Skin Shader Improvements > > > > > Enhanced Foliage Rendering > > > > > New Motion Blur Effect > > > > > Pixel Shader Model 3.0 > > > > > Enhanced Shadows > > > > > > > > > > Hopefully some of this stuff looks interesting to some of you. > :) > > > > > > > > > > -Mike > > > > > > > > > > -----Original Message----- > > > > > From: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel > R. > > > > > Sent: Monday, September 10, 2007 1:43 PM > > > > > To: hlcoders > > > > > Subject: [hlcoders] SDK Update heads up? > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > There hasn't been much talk about what updates we'll be > receiving to > > the > > > > > SDK > > > > > for Episode 2. I was hoping you guys at Valve would enlighten > us a > > bit > > > > > on > > > > > what to expect. The only things I've heard are from the Ep 2 > video > > that > > > > > was > > > > > shown, regarding the new technologies put in, like the cinematic > > > > > physics, > > > > > enhanced foliage rendering and better expansive outdoor > rendering. > > > > > > > > > > It'd be great to have a heads up on what we'll be receiving. > It's > > not > > > > > very > > > > > fun to just throw us these new updates, and have us figure out > whats > > > > > new. > > > > > Updates I'm hoping for is some enhancement with the Physics > system > > to > > > > > allow > > > > > for better network predicting. Shaders to allow multiple > passes, or > > > > > dynamically change a shader for one model without having to > switch > > skins > > > > > of > > > > > the models, and an increase on the limit of 64 instructions for > the > > .fxc > > > > > shaders. > > > > > > > > > > I've also been trying to implement my own physics, however its a > bit > > > > > hard to > > > > > do with the standard line and ray traces we have. I know we > won't > > be > > > > > receiving SOLID_OBB or anything of that sorts, but this engine > is > > > > > suppose to > > > > > be top of the line, and it is still using only AABB. > > > > > > > > > > I'm sure there is more things others have been hoping for, > shedding > > some > > > > > light on us would be much appreciated! > > > > > > > > > > Thanks. > > > > > -Joel > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --
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