a. valve didn't read your question
b. valve doesn't want to answer

pick one

On 9/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
> Funny that I don't see your email being from valve. How bout we get a
> response from valve instead of speculation.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> Kammersgaard
> Sent: Thursday, September 13, 2007 9:34 PM
> To: [email protected]
> Subject: Re: [hlcoders] SDK Update heads up?
>
> --
> [ Picked text/plain from multipart/alternative ]
> As mentioned before the CS:S bot code is property of Turtle Rock studios,
> doubt Valve can distribute (parts of) it if they wanted to.
>
> /ProZak
>
>
> On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote:
> >
> > Mike no css bot code? :'(
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> > Sent: Thursday, September 13, 2007 12:34 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] SDK Update heads up?
> >
> >         Utilization of Multi-core Processors
> >
> > yaaaaaaaaaaaay....... too bad we have to wait until november :(
> >
> > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > Hi All-
> > >
> > > Once I do the "big merge" I will be able to provide a better preview of
> > > changes that you will be getting with the next SDK update. But for now
> > > here is the high-level list of new features and improvements in Orange
> > > Box games and the latest version of the Source Engine:
> > >
> > >         Non-photo-realistic Rendering
> > >         Cinematic Physics Simulations
> > >         Utilization of Multi-core Processors
> > >         Improved HDR
> > >         Enhanced Particle System
> > >         Human Skin Shader Improvements
> > >         Enhanced Foliage Rendering
> > >         New Motion Blur Effect
> > >         Pixel Shader Model 3.0
> > >         Enhanced Shadows
> > >
> > > Hopefully some of this stuff looks interesting to some of you. :)
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
> > > Sent: Monday, September 10, 2007 1:43 PM
> > > To: hlcoders
> > > Subject: [hlcoders] SDK Update heads up?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > There hasn't been much talk about what updates we'll be receiving to the
> > > SDK
> > > for Episode 2.   I was hoping you guys at Valve would enlighten us a bit
> > > on
> > > what to expect.  The only things I've heard are from the Ep 2 video that
> > > was
> > > shown, regarding the new technologies put in, like the cinematic
> > > physics,
> > > enhanced foliage rendering and better expansive outdoor rendering.
> > >
> > > It'd be great to have a heads up on what we'll be receiving.  It's not
> > > very
> > > fun to just throw us these new updates, and have us figure out whats
> > > new.
> > > Updates I'm hoping for is some enhancement with the Physics system to
> > > allow
> > > for better network predicting.  Shaders to allow multiple passes, or
> > > dynamically change a shader for one model without having to switch skins
> > > of
> > > the models, and an increase on the limit of 64 instructions for the .fxc
> > > shaders.
> > >
> > > I've also been trying to implement my own physics, however its a bit
> > > hard to
> > > do with the standard line and ray traces we have.  I know we won't be
> > > receiving SOLID_OBB or anything of that sorts, but this engine is
> > > suppose to
> > > be top of the line, and it is still using only AABB.
> > >
> > > I'm sure there is more things others have been hoping for, shedding some
> > > light on us would be much appreciated!
> > >
> > > Thanks.
> > > -Joel
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> > _______________________________________________
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> > please visit:
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> >
> >
> --
>
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