----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 14, 2007 4:34 PM
Subject: Re: [hlcoders] SDK Update heads up?


[....]

The point is your game doesn't have to always compete graphically with
the best commercial product that's already on the market.  If the
gameplay is good, people will play your game even if the graphics aren't
the best they could possibly be.  Over time, you'll learn how other
people do all the fancy graphics stuff and begin to apply those
techniques to your mod.


That would explain the overwhelming success of CSS I guess.

In my humble opinion, it's still better to get something out there that
people can play and slowly build up your fan base over several years
time than it is to hold back a mod for 2 or 3 years until it's "done"
and then release it hoping that everyone will flock to it.

--
Jeffrey "botman" Broome


If you have to compete with other mods this might not be the best idea and
it somewhat hides that having an successfull mod often also requires to have
luck and make the right actions when its time for them. But in general I
agree on this one. At least this procedure allows you to estimate if the
concept can work out with the people playing it or if you better move on to
s.th. different. Also it gives the people s.th. they can get their hands on
instead of making them die for never fullfilled expectations.


Good luck to everyone developing s.th.out there : )


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