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I'm not in singleplayer. I 'm using HL2DM base SDK (appid=320). I run a linux 
version and I discovered that gpGlobals->curtime remains the same (1.0000) till 
a first player joins. After that it is ok.> From: [EMAIL PROTECTED]> To: 
[email protected]> Subject: Re: [hlcoders] FW: gpGlobals->curtime 
frozen> Date: Fri, 28 Sep 2007 16:37:49 +0100> > If you're in singleplayer the 
game pauses when you have the console> up.. could that be the problem?> > 
garry> > On 9/28/07, Janek Le_Vert <[EMAIL PROTECTED]> wrote:> > --> > [ Picked 
text/plain from multipart/alternative ]> >> >> >> >> > Hi all, I have a strange 
trouble.My mod is based on HL2DM SDK.When I start my mod, gpGlobals->curtime 
(server side) never changed : it stays to 1.0000 all the time. When a first 
player joins, it starts counting seconds.I don't understand why. I have checked 
that engine is not paused (engine->IsPaused returns false). I have also checked 
that m_flGameStartTime is not changed and that mp_timelimit is correct and it 
is.Do you have any idea which can explain why when starting the first time 
gpGlobals->curtime never changes ? Thank you in advance for your help.> > 
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