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[ Picked text/plain from multipart/alternative ]

Good idea. I'll do that and keep you informed.

----------------------------------------> Subject: RE: [hlcoders] FW: 
gpGlobals->curtime frozen> From: [EMAIL PROTECTED]> To: 
[email protected]> Date: Fri, 28 Sep 2007 09:14:29 -0700>> You 
could try comparing against gpGlobals->realtime in the mapcycle code, which 
will advance whether or not players are on the server or the game is paused or 
not.>> -----Original Message-----> From: [EMAIL PROTECTED] [mailto:[EMAIL 
PROTECTED] On Behalf Of Janek Le_Vert> Sent: Friday, September 28, 2007 9:07 
AM> To: [email protected]> Subject: RE: [hlcoders] FW: 
gpGlobals->curtime frozen>>> It sounds weird for me Yahn:> . when you start a 
server, you want mapcycle to be active. If curtime is frozen, mapcycle never 
continues till a players joins . when I join the server, curtime is ok and when 
I leave this server curtime is no more frozen as I can see maps cycling from 
All Seeing Eye.>> PS : sorry for the text belon, but I don't understand the 
problem I have with my mail box.>>>> ----------------------------------------> 
Subject: RE: [hlcoders] FW:> ----------------------------------------> 
gpGlobals->curtime frozen>> ----------------------------------------> From:> 
----------------------------------------> [EMAIL PROTECTED]>> 
----------------------------------------> To:> 
----------------------------------------> [EMAIL PROTECTED]> 
----------------------------------------> m> Date: Fri, 28 Sep 2007> 
----------------------------------------> 08:53:44 -0700>> Here's what> 
----------------------------------------> the engine does:>>> 
----------------------------------------> //----------------------------> 
----------------------------------------> ------------------------------> 
----------------------------------------> -------------------> //> 
----------------------------------------> SV_IsSimulating>> 
----------------------------------------> //----------------------------> 
----------------------------------------> ------------------------------> 
----------------------------------------> -------------------> bool> 
----------------------------------------> SV_IsSimulating( void )> {> if> 
----------------------------------------> ( sv.IsPaused() )> return> 
----------------------------------------> false;>> #ifndef SWDS> //> 
----------------------------------------> Don't simulate in single> 
----------------------------------------> player if console is down or> 
----------------------------------------> the bug UI is active and we're> 
----------------------------------------> in a game> if (> 
----------------------------------------> !sv.IsMultiplayer() )> {> if (> 
----------------------------------------> g_LostVideoMemory )> return> 
----------------------------------------> false;>> // Don't simulate in> 
----------------------------------------> single player if console is> 
----------------------------------------> down or the bug UI is active> 
----------------------------------------> and we're in a game> if (> 
----------------------------------------> cl.IsActive() && (> 
----------------------------------------> Con_IsVisible() ||> 
----------------------------------------> EngineVGui()->ShouldPause() )> 
----------------------------------------> )> return false;> }> #endif> 
----------------------------------------> //SWDS>> return true;> }>>>> 
----------------------------------------> ...>> bool bIsSimulating => 
----------------------------------------> SV_IsSimulating();> bool> 
----------------------------------------> bSendDuringPause => 
----------------------------------------> sv_noclipduringpause ?> 
----------------------------------------> sv_noclipduringpause->GetBool(> 
----------------------------------------> ) : false;>>> // Run any> 
----------------------------------------> commands from client and play> 
----------------------------------------> client Think functions if it> 
----------------------------------------> is time.> sv.RunFrame(); //> 
----------------------------------------> read network input etc>> if (> 
----------------------------------------> SV_HasPlayers() )> {> ...>>> 
----------------------------------------> SV_Think( bIsSimulating );> }>> 
----------------------------------------> else if ( sv.IsMultiplayer()> 
----------------------------------------> )> {> SV_Think( false ); //> 
----------------------------------------> let the game.dll systems> 
----------------------------------------> think> }>> So unless you have> 
----------------------------------------> players, the server doesn't> 
----------------------------------------> advance time in> 
----------------------------------------> multiplayer.>>>> -----Original> 
----------------------------------------> Message-----> From:> 
----------------------------------------> [EMAIL PROTECTED]> 
----------------------------------------> are.com> 
----------------------------------------> [mailto:[EMAIL PROTECTED]> 
----------------------------------------> lvesoftware.com] On Behalf Of> 
----------------------------------------> Janek Le_Vert> Sent: Friday,> 
----------------------------------------> September 28, 2007 8:41 AM>> 
----------------------------------------> To:> 
----------------------------------------> [EMAIL PROTECTED]> 
----------------------------------------> m> Subject: RE: [hlcoders] FW:> 
----------------------------------------> gpGlobals->curtime frozen>>> 
----------------------------------------> --> [ Picked text/plain from> 
----------------------------------------> multipart/alternative ]>> I'm> 
----------------------------------------> not in singleplayer. I 'm> 
----------------------------------------> using HL2DM base SDK> 
----------------------------------------> (appid=320). I run a linux> 
----------------------------------------> version and I discovered that> 
----------------------------------------> gpGlobals->curtime remains the> 
----------------------------------------> same (1.0000) till a first> 
----------------------------------------> player joins. After that it is> 
----------------------------------------> ok.> From:> 
----------------------------------------> [EMAIL PROTECTED]> To:> 
----------------------------------------> [EMAIL PROTECTED]> 
----------------------------------------> m> Subject: Re: [hlcoders] FW:> 
----------------------------------------> gpGlobals->curtime frozen>> 
----------------------------------------> Date: Fri, 28 Sep 2007> 
----------------------------------------> 16:37:49 +0100>> If you're in> 
----------------------------------------> singleplayer the game pauses> 
----------------------------------------> when you have the console>> 
----------------------------------------> up.. could that be the> 
----------------------------------------> problem?>> garry>> On 9/28/07,> 
----------------------------------------> Janek Le_Vert wrote:>> -->> [> 
----------------------------------------> Picked text/plain from> 
----------------------------------------> multipart/alternative> 
----------------------------------------> ]>>>>>>>>>> Hi all, I have a> 
----------------------------------------> strange trouble.My mod is> 
----------------------------------------> based on HL2DM SDK.When I> 
----------------------------------------> start my mod,> 
----------------------------------------> gpGlobals->curtime (server> 
----------------------------------------> side) never changed : it stays> 
----------------------------------------> to 1.0000 all the time. When a> 
----------------------------------------> first player joins, it starts> 
----------------------------------------> counting seconds.I don't> 
----------------------------------------> understand why. I have checked> 
----------------------------------------> that engine is not paused> 
----------------------------------------> (engine->IsPaused returns> 
----------------------------------------> false). I have also checked> 
----------------------------------------> that m_flGameStartTime is not> 
----------------------------------------> changed and that mp_timelimit> 
----------------------------------------> is correct and it is.Do you> 
----------------------------------------> have any idea which can> 
----------------------------------------> explain why when starting the> 
----------------------------------------> first time gpGlobals->curtime> 
----------------------------------------> never changes ? Thank you in> 
----------------------------------------> advance for your help.>>> 
----------------------------------------> ______________________________> 
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----------------------------------------> _____>> Essayez Live.com,> 
----------------------------------------> votre nouvelle page d'accueil> 
----------------------------------------> ! Personnalisez-la en quelques> 
----------------------------------------> clics pour retrouver tout ce> 
----------------------------------------> qui vous intéresse au même> 
----------------------------------------> endroit.>>> 
----------------------------------------> http://www.live.com/getstarted> 
---------------------------------------->>> -->>>>> 
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----------------------------------------> preferences, or view the list> 
----------------------------------------> archives, please visit:>>> 
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----------------------------------------> mailman/listinfo/hlcoders>>>>>> 
---------------------------------------->>> 
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----------------------------------------> preferences, or view the list> 
----------------------------------------> archives, please visit:>> 
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----------------------------------------> mailman/listinfo/hlcoders>>> 
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----------------------------------------> _____> Essayez Live.com et> 
----------------------------------------> créez l'Internet qui vous> 
----------------------------------------> ressemble : infos, sports,> 
----------------------------------------> météo et bien plus encore !>> 
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----------------------------------------> mailman/listinfo/hlcoders>>> 
_________________________________________________________________> Essayez 
Live.com, votre nouvelle page d'accueil ! Personnalisez-la en quelques clics 
pour retrouver tout ce qui vous intéresse au même endroit.> 
http://www.live.com/getstarted> 
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preferences, or view the list archives, please visit:> 
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