Hello Mike,

we need this files:

public/filesystem_passthru.h
public/filesystem.h

And the file "reserved" is declared in!

With friendly Reguards

Ratman2000

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, October 11, 2007 9:33 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> Added those three.
>
> Is anyone else waiting on me for anything other than the Linux version
> of tier1?
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, October 11, 2007 11:34 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> Hello Mike,
>
> please give us:
>
> public/tier1/characterset.h
> public/tier1/utlbuffer.h
> public/tier1/tier1.h
>
> Thanks
>
> with friendly reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Keeper" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Wednesday, October 10, 2007 3:19 AM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > They fill a void.  And make a canned game a little more flexible.
> >
> > That being said, Mike:  will the upcoming converted source games be
> > available as a beta before they are released?  Some are game specific
> and
> > can't be tested on TF2.
> >
> > Thanks for all the work!
> > Keeper
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> "omega"
> > Sergi
> > Sent: Tuesday, October 09, 2007 5:11 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > hmm, i seem to think the easiest thing would be. wait for the damned
> sdk
> > instead of trying to rush it. plugins suck and aren't that important
> anyway
> > :P
> >
> >
> > _______________________________________________
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> >
>
>
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