I got mine working by just adding the new functions from filesystem.h

-----Original Message-----
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Friday, October 12, 2007 10:19 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

I think we need an updated filesystem_passthru.h as well.

   ---David Anderson
   http://www.bailopan.net/

Mike Durand wrote:
> Added those three.
>
> Is anyone else waiting on me for anything other than the Linux version
> of tier1?
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, October 11, 2007 11:34 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> Hello Mike,
>
> please give us:
>
> public/tier1/characterset.h
> public/tier1/utlbuffer.h
> public/tier1/tier1.h
>
> Thanks
>
> with friendly reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Keeper" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Wednesday, October 10, 2007 3:19 AM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
>> They fill a void.  And make a canned game a little more flexible.
>>
>> That being said, Mike:  will the upcoming converted source games be
>> available as a beta before they are released?  Some are game specific
> and
>> can't be tested on TF2.
>>
>> Thanks for all the work!
>> Keeper
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> "omega"
>> Sergi
>> Sent: Tuesday, October 09, 2007 5:11 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> hmm, i seem to think the easiest thing would be. wait for the damned
> sdk
>> instead of trying to rush it. plugins suck and aren't that important
> anyway
>> :P
>>
>>
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>
>
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