It's not really that hard to look at the file and figure out what's going
on.

But here:

http://www.voogru.com/filesystem_passthru.h

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, October 12, 2007 1:15 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

Hello,

nice, can you share it with us?

With friendly Reguards

Ratman2000

----- Original Message -----
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, October 12, 2007 6:36 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> I got mine working by just adding the new functions from filesystem.h
>
> -----Original Message-----
> From: David Anderson [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 12, 2007 10:19 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> I think we need an updated filesystem_passthru.h as well.
>
>    ---David Anderson
>    http://www.bailopan.net/
>
> Mike Durand wrote:
> > Added those three.
> >
> > Is anyone else waiting on me for anything other than the Linux version
> > of tier1?
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Thursday, October 11, 2007 11:34 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > Hello Mike,
> >
> > please give us:
> >
> > public/tier1/characterset.h
> > public/tier1/utlbuffer.h
> > public/tier1/tier1.h
> >
> > Thanks
> >
> > with friendly reguards
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Keeper" <[EMAIL PROTECTED]>
> > To: <hlcoders@list.valvesoftware.com>
> > Sent: Wednesday, October 10, 2007 3:19 AM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> >> They fill a void.  And make a canned game a little more flexible.
> >>
> >> That being said, Mike:  will the upcoming converted source games be
> >> available as a beta before they are released?  Some are game specific
> > and
> >> can't be tested on TF2.
> >>
> >> Thanks for all the work!
> >> Keeper
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > "omega"
> >> Sergi
> >> Sent: Tuesday, October 09, 2007 5:11 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> hmm, i seem to think the easiest thing would be. wait for the damned
> > sdk
> >> instead of trying to rush it. plugins suck and aren't that important
> > anyway
> >> :P
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
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>
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