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ahh thanks Jay! that solved it

----- Original Message -----
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, November 01, 2007 3:57 PM
Subject: RE: [hlcoders] prop_dynamic don't have animated collision boxes


> prop_dynamic already does this.  In the orange box version of the engine
> you just set it up like a ragdoll and it happens automatically.  In the
> previous versions you have to add a "bonefollowers" section to the qc to
> specify which bones need animated collisions.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> Sent: Thursday, November 01, 2007 3:45 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] prop_dynamic don't have animated collision boxes
>
> --
> [ Picked text/plain from multipart/alternative ]
>    I want to make a big animating oil pump (that has a moving piston)
> and
> have the player be able to walk on top of it and be affected by the
> moving
> piston.. but realised that animating props don't actually animate their
> phys
> box.
>    Currently, is there any prop that supports animating phys boxes? or
> is
> this something I need to modify..?
>    I guess I should take a look at prop_door_rotating...
>
> --
>
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