-- [ Picked text/plain from multipart/alternative ] ahh thanks Jay! that solved it
----- Original Message ----- From: "Jay Stelly" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Thursday, November 01, 2007 3:57 PM Subject: RE: [hlcoders] prop_dynamic don't have animated collision boxes > prop_dynamic already does this. In the orange box version of the engine > you just set it up like a ragdoll and it happens automatically. In the > previous versions you have to add a "bonefollowers" section to the qc to > specify which bones need animated collisions. > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Minh > Sent: Thursday, November 01, 2007 3:45 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] prop_dynamic don't have animated collision boxes > > -- > [ Picked text/plain from multipart/alternative ] > I want to make a big animating oil pump (that has a moving piston) > and > have the player be able to walk on top of it and be affected by the > moving > piston.. but realised that animating props don't actually animate their > phys > box. > Currently, is there any prop that supports animating phys boxes? or > is > this something I need to modify..? > I guess I should take a look at prop_door_rotating... > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders