-- [ Picked text/plain from multipart/alternative ] Hi Jay, I managed to use the bone followers option correctly and have my prop_dynamic door open/close correctly. The only thing is, it doesn't react to bullets when I shoot it. It'll prevent player movement but I can shoot right through it. Is there something I'm missing in my .qc?
$modelname props_subway_car/door-2 $cdmaterials models/props_subway_car $scale 1 $body "Body" "door-2" $surfaceprop "metal" $jointsurfaceprop "Dummy04" "bulletproof_glass" $jointsurfaceprop "Dummy05" "bulletproof_glass" $sequence "idle" "door-2" fps 30 $sequence "open" "door-2_ANIM_open" fps 30 $sequence "close" "door-2_ANIM_close" fps 30 $collisionjoints "door-2_BBOX" { // Mass in kilograms $Mass 80 $concave } $hboxset "default" $hbox 0 "Dummy01" 0.000 -54.000 -0.000 48.000 54.000 2.000 $hbox 0 "Dummy04" 0.000 -54.000 -0.000 48.000 54.000 2.000 $hbox 0 "Dummy02" 0.000 -54.000 -0.000 48.000 54.000 2.000 $hbox 0 "Dummy05" 0.000 -54.000 -0.000 48.000 54.000 2.000 $keyvalues { "bone_followers" { "bone" "Dummy01" "bone" "Dummy02" "bone" "Dummy04" "bone" "Dummy05" } } $lod 35 { replacemodel "door-2" "door-2_LOD" } $shadowlod { replacemodel "door-2" "door-2_LOD" } -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders