--
[ Picked text/plain from multipart/alternative ]
Hi Jay,
    I managed to use the bone followers option correctly and have my
prop_dynamic door open/close correctly. The only thing is, it doesn't react
to bullets when I shoot it. It'll prevent player movement but I can shoot
right through it. Is there something I'm missing in my .qc?


$modelname props_subway_car/door-2
$cdmaterials models/props_subway_car

$scale 1
$body "Body" "door-2"
$surfaceprop "metal"
$jointsurfaceprop "Dummy04" "bulletproof_glass"
$jointsurfaceprop "Dummy05" "bulletproof_glass"

$sequence  "idle" "door-2" fps 30
$sequence  "open" "door-2_ANIM_open" fps 30
$sequence  "close" "door-2_ANIM_close" fps 30


$collisionjoints "door-2_BBOX"
{
     // Mass in kilograms
     $Mass 80
     $concave
}

$hboxset "default"
$hbox 0 "Dummy01" 0.000  -54.000  -0.000  48.000  54.000  2.000
$hbox 0 "Dummy04" 0.000  -54.000  -0.000  48.000  54.000  2.000
$hbox 0 "Dummy02" 0.000  -54.000  -0.000  48.000  54.000  2.000
$hbox 0 "Dummy05" 0.000  -54.000  -0.000  48.000  54.000  2.000


$keyvalues
{
 "bone_followers"
 {
  "bone" "Dummy01"
  "bone" "Dummy02"
  "bone" "Dummy04"
  "bone" "Dummy05"
 }
}


$lod 35
{
     replacemodel "door-2" "door-2_LOD"
}

$shadowlod
{
     replacemodel "door-2" "door-2_LOD"
}

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to