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No.

32 players * 256 quests * 256 objectives = 2097152 entries, and the prop
buffer is probably something like 1024. You probably don't want all of that
data in DT's because each field needs to be initialized and baselined and
all that jazz, and that would take forever and kill your load time and
network performance.

One thing I would suggest is to use the gamerules system to do this, which
is the job that it is supposed to perform anyways, and the other thing is to
use messages to do some things instead of DT's, as it allows you to optimize
what goes over the wire.

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Jorge "Vino" Rodriguez
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