I keep getting errors when I test my .so file ( ldd ):

undefined symbol: KeyValues::GetInt(char const*, int)
undefined symbol: KeyValues::operator new(unsigned int)
undefined symbol: KeyValues::KeyValues(char const*)
undefined symbol: KeyValues::GetFirstSubKey()
undefined symbol: KeyValues::GetName() const
undefined symbol: KeyValues::GetString(char const*, char const*)
undefined symbol: KeyValues::SetInt(char const*, int)
undefined symbol: KeyValues::AddSubKey(KeyValues*)
undefined symbol: KeyValues::GetNextKey()
undefined symbol: KeyValues::operator delete(void*)
undefined symbol: KeyValues::LoadFromFile(IBaseFileSystem*

I'm using the new tier1_486.a (renamed to tier1_i486.a), but for some reason
these object files aren't being linked with the project.  All my previous
compiles in linux (EP1 engine) worked fine.  This isn't.  Any suggestions?

Thanks,
Keeper

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, October 15, 2007 8:27 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

It's on the FTP server now. Sorry for the delay.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Beaudreault
Sent: Friday, October 12, 2007 11:32 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

Can we please get the tier1_i486 (linux version) as soon as possible?

Now that people are starting to get their plugins updated to work with
the new version of metamod: source, this will start to draw a gap
between linux servers and windows servers.  We who host on linux
servers won't be able to promote our server as much as windows
servers, and this is bad news for new TF2 communities who may not have
tons of loyal regulars yet.  At that state you need to have ways of
differentiating your server from others so that people keep coming
back, and the lacking of a linux versions of these plugins severely
handicaps linux hosts.

Thank you very much

Bryan

On 10/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Hello Spencer 'voogru' MacDonald,
>
> Thanks for sharing that file with us!
>
> With friendly Reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Friday, October 12, 2007 7:30 PM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > It's not really that hard to look at the file and figure out what's
going
> > on.
> >
> > But here:
> >
> > http://www.voogru.com/filesystem_passthru.h
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > Sent: Friday, October 12, 2007 1:15 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > Hello,
> >
> > nice, can you share it with us?
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > To: <hlcoders@list.valvesoftware.com>
> > Sent: Friday, October 12, 2007 6:36 PM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> > > I got mine working by just adding the new functions from
filesystem.h
> > >
> > > -----Original Message-----
> > > From: David Anderson [mailto:[EMAIL PROTECTED]
> > > Sent: Friday, October 12, 2007 10:19 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > I think we need an updated filesystem_passthru.h as well.
> > >
> > >    ---David Anderson
> > >    http://www.bailopan.net/
> > >
> > > Mike Durand wrote:
> > > > Added those three.
> > > >
> > > > Is anyone else waiting on me for anything other than the Linux
version
> > > > of tier1?
> > > >
> > > > -Mike
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > [EMAIL PROTECTED]
> > > > Sent: Thursday, October 11, 2007 11:34 AM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > > Hello Mike,
> > > >
> > > > please give us:
> > > >
> > > > public/tier1/characterset.h
> > > > public/tier1/utlbuffer.h
> > > > public/tier1/tier1.h
> > > >
> > > > Thanks
> > > >
> > > > with friendly reguards
> > > >
> > > > Ratman2000
> > > >
> > > > ----- Original Message -----
> > > > From: "Keeper" <[EMAIL PROTECTED]>
> > > > To: <hlcoders@list.valvesoftware.com>
> > > > Sent: Wednesday, October 10, 2007 3:19 AM
> > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > >
> > > >> They fill a void.  And make a canned game a little more
flexible.
> > > >>
> > > >> That being said, Mike:  will the upcoming converted source
games be
> > > >> available as a beta before they are released?  Some are game
specific
> > > > and
> > > >> can't be tested on TF2.
> > > >>
> > > >> Thanks for all the work!
> > > >> Keeper
> > > >>
> > > >> -----Original Message-----
> > > >> From: [EMAIL PROTECTED]
> > > >> [mailto:[EMAIL PROTECTED] On Behalf Of
Tony
> > > > "omega"
> > > >> Sergi
> > > >> Sent: Tuesday, October 09, 2007 5:11 PM
> > > >> To: hlcoders@list.valvesoftware.com
> > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >>
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> hmm, i seem to think the easiest thing would be. wait for the
damned
> > > > sdk
> > > >> instead of trying to rush it. plugins suck and aren't that
important
> > > > anyway
> > > >> :P
> > > >>
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
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> > > >
> > >
> > >
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> > > To unsubscribe, edit your list preferences, or view the list
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> > >
> > >
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> > >
> >
> >
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> >
> >
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> >
>
>
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>

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