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Hi All-



Thanks very much for reporting issues with the new SDK. I know that it
is far from perfect but hopefully most of you are able to work around
the issues. Thanks very much for your patience and help.



I want to try to address as many of the issues as I can in a release
tomorrow. Here is the list of problems new to this release that I've
compiled based on your e-mails and posts. Please let me know if I am
missing any from this list.



* You must add this to the launch options for the Source SDK in order to
edit games that run using the Ep1 version of the Source engine:
-engine ep1

* The sourcesdk_content folder is not getting updated consistently so we
suggest selecting 'Refresh SDK Content' the first time that you run the
SDK.

* Some users are getting 'Unable to load FileSystemOpenDialog.dll' when
running Hammer. Follow the same instructions as above to remedy this.

* Hammer 3D Ray-traced Lighting Preview performs very slowly and should
be avoided until we can fix it.

* Hammer 3D Lighting Preview does not work well with some video
hardware.

* When running the Orange Box versions of the 'studiomdl' and 'vtex' you
should include '-nop4' on the command line to bypass our Perforce
integration with these tools. We will eliminate this need in a
subsequent release.

* Cubemaps cannot presently be built for maps that run in an Orange Box
game.

* 'cone_helper.mdl' is missing from the Source SDK distribution and this
can cause a crash in Hammer.

* The %VProject% env var is not getting dynamically set anymore when you
change the mod in the SDK launcher.

* Opening Advisor.jpg in Episode Two's GCF crashes hlmv

* The Orange Box version of Hammer is rendering textures at a lower
quality than the previous version



-Mike

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