It's standard shadow mapping, http://en.wikipedia.org/wiki/Shadow_mapping
It performs pretty good on my system, I've had 8 going with acceptable frame rates (but only in a kind of box map).. I have a geforce 8800 gtx tho~ Some shots here (you can change the texture it uses now too) http://www.garry.tv/img/?b=GMod2007//5th%20Novembgerer garry On Nov 12, 2007 5:41 AM, Minh <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > oh groovus.. that does look totally dish. > I reckon it's to be used sparingly though.. Can someone from Valve comment > on the rendering cost of using these dynamic shadowing techniques? > I imagine it must be pretty expensive because it was only used in the > flashlight for EP2 and not any other light sources. > > ----- Original Message ----- > From: "Christopher Harris" <[EMAIL PROTECTED]> > To: <[email protected]> > > Sent: Sunday, November 11, 2007 5:42 PM > Subject: Re: [hlcoders] Self Shadowing on models > > > > Yes, use the flashlight to do it. > > > > http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt48554.html > > ----- Original Message ----- > > From: "Minh" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Sunday, November 11, 2007 8:14 PM > > Subject: [hlcoders] Self Shadowing on models > > > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I'm not sure if i noticed it or not while playing through EP2 but does > >> the new EP2 engine support self-shadowing on models? > >> I just played Call of Duty 4 and was impressed with the self shadowing > >> done > >> on the prop models and player models. > >> > >> It'd be great if we could have self shadowing for our prop models > >> (especially static prop models) and character models. > >> > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

