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Ah cool, thanks for clearing that up.. The pics are great, btw That's quite
an ecclectic collection.
So this technique is identical to the one used in games such as Crysis and
Call of Duty 4?


----- Original Message -----
From: "Garry Newman" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, November 12, 2007 1:59 AM
Subject: Re: [hlcoders] Self Shadowing on models


> It's standard shadow mapping, http://en.wikipedia.org/wiki/Shadow_mapping
>
> It performs pretty good on my system, I've had 8 going with acceptable
> frame rates (but only in a kind of box map).. I have a geforce 8800
> gtx tho~
>
> Some shots here (you can change the texture it uses now too)
>
> http://www.garry.tv/img/?b=GMod2007//5th%20Novembgerer
>
>
> garry
>
> On Nov 12, 2007 5:41 AM, Minh <[EMAIL PROTECTED]> wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> oh groovus.. that does look totally dish.
>> I reckon it's to be used sparingly though.. Can someone from Valve
>> comment
>> on the rendering cost of using these dynamic shadowing techniques?
>> I imagine it must be pretty expensive because it was only used in the
>> flashlight for EP2 and not any other light sources.
>>
>> ----- Original Message -----
>> From: "Christopher Harris" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>>
>> Sent: Sunday, November 11, 2007 5:42 PM
>> Subject: Re: [hlcoders] Self Shadowing on models
>>
>>
>> > Yes, use the flashlight to do it.
>> >
>> > http://www.hl2world.com/bbs/look-mah-no-flashlight-now-with-map-on-page-3-vt48554.html
>> > ----- Original Message -----
>> > From: "Minh" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Sunday, November 11, 2007 8:14 PM
>> > Subject: [hlcoders] Self Shadowing on models
>> >
>> >
>> >> --
>> >> [ Picked text/plain from multipart/alternative ]
>> >>    I'm not sure if i noticed it or not while playing through EP2 but
>> >> does
>> >> the new EP2 engine support self-shadowing on models?
>> >> I just played Call of Duty 4 and was impressed with the self shadowing
>> >> done
>> >> on the prop models and player models.
>> >>
>> >> It'd be great if we could have self shadowing for our prop models
>> >> (especially static prop models) and character models.
>> >>
>> >> --
>> >>
>> >> _______________________________________________
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>> >> please visit:
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>> >>
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>>
>> --
>>
>> _______________________________________________
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>>
>
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