What game is your mod based on now? I.e. - what SteamAppId is listed in your mod's gameinfo.txt?
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Baker Sent: Friday, November 16, 2007 1:31 PM To: [email protected] Subject: [hlcoders] Mod conversion to Orange Box This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] My mod based on Source SDK: Base uses the HL:S GCF, mostly for materials, sounds, and a few models. I'm wondering if those will work with the Orange Box engine or whether I'll have to convert them (is that even legal?). How will Garry's Mod support pre-Orange Box models from CS:S and DOD:S along with newer Portal/TF2 stuff? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

