What game is your mod based on now? I.e. - what SteamAppId is listed in
your mod's gameinfo.txt?

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Baker
Sent: Friday, November 16, 2007 1:31 PM
To: [email protected]
Subject: [hlcoders] Mod conversion to Orange Box

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My mod based on Source SDK: Base uses the HL:S GCF, mostly for
materials,
sounds, and a few models.  I'm wondering if those will work with the
Orange Box
engine or whether I'll have to convert them (is that even legal?).

How will Garry's Mod support pre-Orange Box models from CS:S and DOD:S
along with newer Portal/TF2 stuff?
--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to