You should be able to add a piece of code that mounts the gcf. So that
you will be able to access both the new 2007 engine code, and access the
resources of Half-Life: Source.

http://developer.valvesoftware.com/wiki/FileSystem_Snippet

Tim Baker wrote:
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My mod based on Source SDK: Base uses the HL:S GCF, mostly for materials,
sounds, and a few models.  I'm wondering if those will work with the Orange Box
engine or whether I'll have to convert them (is that even legal?).

How will Garry's Mod support pre-Orange Box models from CS:S and DOD:S
along with newer Portal/TF2 stuff?
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