Never mind. I only get problems when setting SteamAppID=280
with the new SDK. When I copied a model and textures for the
old engine to the Portal directory the models loaded correctly.
-- Tim Baker
----- Original Message -----
Tim Baker wrote:
Well the file formats have changed. I get errors when using
the Orange Box HLMV/Hammer with models/textures compiled for
the old engine.
That's why I'm wondering how GMOD will work with pre-OB stuff.
Although Garry has the full engine source...
-- Tim Baker
----- Original Message -----
Jake Breen wrote:
Eep, didn't actually fully read what you said ._.;
anyways the models/materials will work with the new engine (hehe, why
wouldn't they :P)
Tim Baker wrote:
My mod based on Source SDK: Base uses the HL:S GCF, mostly for
materials,
sounds, and a few models. I'm wondering if those will work with the
Orange Box
engine or whether I'll have to convert them (is that even legal?).
How will Garry's Mod support pre-Orange Box models from CS:S and DOD:S
along with newer Portal/TF2 stuff?
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