Pretty sure everything is backwards compatible, but the old engine
can't use the new stuff.

The GMod07 beta is mounting the old CS/DOD/ETC gfc's and using the
content just fine.

garry


On Nov 16, 2007 10:33 PM, Tim Baker <[EMAIL PROTECTED]> wrote:
> Well the file formats have changed.  I get errors when using
> the Orange Box HLMV/Hammer with models/textures compiled for
> the old engine.
>
> That's why I'm wondering how GMOD will work with pre-OB stuff.
> Although Garry has the full engine source...
>
> -- Tim Baker
>
>
> ----- Original Message -----
> Jake Breen wrote:
> > Eep, didn't actually fully read what you said ._.;
> >
> > anyways the models/materials will work with the new engine (hehe, why
> > wouldn't they :P)
> >
> > Tim Baker wrote:
>
> >> My mod based on Source SDK: Base uses the HL:S GCF, mostly for materials,
> >> sounds, and a few models.  I'm wondering if those will work with the
> >> Orange Box
> >> engine or whether I'll have to convert them (is that even legal?).
> >>
> >> How will Garry's Mod support pre-Orange Box models from CS:S and DOD:S
> >> along with newer Portal/TF2 stuff?
>
>
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