Pretty sure everything is backwards compatible, but the old engine can't use the new stuff.
The GMod07 beta is mounting the old CS/DOD/ETC gfc's and using the content just fine. garry On Nov 16, 2007 10:33 PM, Tim Baker <[EMAIL PROTECTED]> wrote: > Well the file formats have changed. I get errors when using > the Orange Box HLMV/Hammer with models/textures compiled for > the old engine. > > That's why I'm wondering how GMOD will work with pre-OB stuff. > Although Garry has the full engine source... > > -- Tim Baker > > > ----- Original Message ----- > Jake Breen wrote: > > Eep, didn't actually fully read what you said ._.; > > > > anyways the models/materials will work with the new engine (hehe, why > > wouldn't they :P) > > > > Tim Baker wrote: > > >> My mod based on Source SDK: Base uses the HL:S GCF, mostly for materials, > >> sounds, and a few models. I'm wondering if those will work with the > >> Orange Box > >> engine or whether I'll have to convert them (is that even legal?). > >> > >> How will Garry's Mod support pre-Orange Box models from CS:S and DOD:S > >> along with newer Portal/TF2 stuff? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

