btw Gary if you ever add model support/texture support for VTMB i'll
send you 12000 Cakes. (Like that'll ever happen :p, but would be nice.)
Yeah they all should work fine.
Garry Newman wrote:
Pretty sure everything is backwards compatible, but the old engine
can't use the new stuff.
The GMod07 beta is mounting the old CS/DOD/ETC gfc's and using the
content just fine.
garry
On Nov 16, 2007 10:33 PM, Tim Baker <[EMAIL PROTECTED]> wrote:
Well the file formats have changed. I get errors when using
the Orange Box HLMV/Hammer with models/textures compiled for
the old engine.
That's why I'm wondering how GMOD will work with pre-OB stuff.
Although Garry has the full engine source...
-- Tim Baker
----- Original Message -----
Jake Breen wrote:
Eep, didn't actually fully read what you said ._.;
anyways the models/materials will work with the new engine (hehe, why
wouldn't they :P)
Tim Baker wrote:
My mod based on Source SDK: Base uses the HL:S GCF, mostly for materials,
sounds, and a few models. I'm wondering if those will work with the
Orange Box
engine or whether I'll have to convert them (is that even legal?).
How will Garry's Mod support pre-Orange Box models from CS:S and DOD:S
along with newer Portal/TF2 stuff?
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