you can use the cordon tool to compile sections of your map: http://developer.valvesoftware.com/wiki/Cordon
I personally prefer to group sections into their own visgroups so I can just turn parts off while debugging problems. If you can't locate the problem let me know and I can take a look for you. ----- Original Message ----- From: "Steven Hughes" To: <[email protected]> Sent: Saturday, December 15, 2007 7:36 PM Subject: [hlcoders] Are maps supposed to crash to hl2? I've been working on a map for quite sometime now, and its come to the point where the engine simply crashes out, instead of giving any error message. I get a JIT debug message telling me its exiting non-intentionally. Is there anyways to trace this back to the source, or is it just best to take a section of the map and just test it? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

