you can use the cordon tool to compile sections of your map:
http://developer.valvesoftware.com/wiki/Cordon

I personally prefer to group sections into their own visgroups so I can just
turn parts off while debugging problems.

If you can't locate the problem let me know and I can take a look for you.



----- Original Message -----
From: "Steven Hughes"
To: <[email protected]>
Sent: Saturday, December 15, 2007 7:36 PM
Subject: [hlcoders] Are maps supposed to crash to hl2?


I've been working on a map for quite sometime now, and its come to the point
where the engine simply crashes out, instead of giving any error message. I
get a JIT debug message telling me its exiting non-intentionally.  Is there
anyways to trace this back to the source, or is it just best to take a
section of the map and just test it?



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