-- [ Picked text/plain from multipart/alternative ] Maybe you can try using SetParent instead of FollowEntity..
I've succesfully used SetParent to have an entity follow another entity. I also managed to get the child entity to get hit by changing it's collisiongroup.. Try using SetParent and then calling SetCollisionGroup ( COLLISION_GROUP_NONE ) maybe that might fix it... *shrugs shoulders* ----- Original Message ----- From: "Mark Chandler" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, December 17, 2007 11:16 AM Subject: [hlcoders] Entitys not being hit. > Ok its me again. Im after adding hats to npcs which for the most part is > working fine except the fact they loose the ability to be hit. Now I used > FollowEntity to attach it to the npc and reset its pos and hitboxs > (pHat->RemoveSolidFlags( FSOLID_NOT_SOLID ) set in the FollowEntity step) > but no go. > > Im so lost when it comes to hitboxes and entitys. The hat model works fine > as a prop_phys_multiplayer. > > Mark > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

