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Maybe you can try using  SetParent instead of FollowEntity..

I've succesfully used SetParent to have an entity follow another entity.
I also managed to get the child entity to get hit by changing it's
collisiongroup..
Try using SetParent and then calling SetCollisionGroup (
COLLISION_GROUP_NONE )
maybe that might fix it...
*shrugs shoulders*

----- Original Message -----
From: "Mark Chandler" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 17, 2007 11:16 AM
Subject: [hlcoders] Entitys not being hit.


> Ok its me again. Im after adding hats to npcs which for the most part is
> working fine except the fact they loose the ability to be hit. Now I used
> FollowEntity to attach it to the npc and reset its pos and hitboxs
> (pHat->RemoveSolidFlags( FSOLID_NOT_SOLID ) set in the FollowEntity step)
> but no go.
>
> Im so lost when it comes to hitboxes and entitys. The hat model works fine
> as a prop_phys_multiplayer.
>
> Mark
>
>
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