-- [ Picked text/plain from multipart/alternative ] look at usercmd. how weapon selection and impulse commands are sent down.
On Dec 16, 2007 2:34 PM, Chad Lehman <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > > Mark, > > The only way I know of (and I'm by no means an expert) is to use > > engine->ClientCmd() > > and receive the message in the Server-side player object (ClientCommand()) > > There might be a better way than this; but if you use this, you can keep > all the decision making code in the server, so that people can't cheat > through Convars. Basically, all you're doing is sending a keypress to the > server (or something)... and it wouldn't be terrible to let someone send a > keypress message as a convar. > > Chad > > > From: [EMAIL PROTECTED] > > To: [email protected] > > Subject: [hlcoders] bestway to get data from client to server for sp > maps > > Date: Mon, 17 Dec 2007 03:56:21 +0900 > > > > Hey, > > > > Im working on a new map selection screen for pdark and need to pass some > > information from the client to the server once the map has started. I > was > > going to use convars but theses can be changed and seen by the user. Is > > there a better way to transfer this information on server spawn? > > > > Mark > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > Share life as it happens with the new Windows Live. > > http://www.windowslive.com/share.html?ocid=TXT_TAGHM_Wave2_sharelife_122007 > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

