Ok its me again. Im after adding hats to npcs which for the most part is
working fine except the fact they loose the ability to be hit. Now I used
FollowEntity to attach it to the npc and reset its pos and hitboxs
(pHat->RemoveSolidFlags( FSOLID_NOT_SOLID ) set in the FollowEntity step)
but no go.

Im so lost when it comes to hitboxes and entitys. The hat model works fine
as a prop_phys_multiplayer.

Mark


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