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Mark,

The only way I know of (and I'm by no means an expert) is to use

engine->ClientCmd()

and receive the message in the Server-side player object (ClientCommand())

There might be a better way than this; but if you use this, you can keep all 
the decision making code in the server, so that people can't cheat through 
Convars. Basically, all you're doing is sending a keypress to the server (or 
something)... and it wouldn't be terrible to let someone send a keypress 
message as a convar.

Chad

> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: [hlcoders] bestway to get data from client to server for sp maps
> Date: Mon, 17 Dec 2007 03:56:21 +0900
>
> Hey,
>
> Im working on a new map selection screen for pdark and need to pass some
> information from the client to the server once the map has started. I was
> going to use convars but theses can be changed and seen by the user. Is
> there a better way to transfer this information on server spawn?
>
> Mark
>
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