-- [ Picked text/plain from multipart/alternative ] Mark,
The only way I know of (and I'm by no means an expert) is to use engine->ClientCmd() and receive the message in the Server-side player object (ClientCommand()) There might be a better way than this; but if you use this, you can keep all the decision making code in the server, so that people can't cheat through Convars. Basically, all you're doing is sending a keypress to the server (or something)... and it wouldn't be terrible to let someone send a keypress message as a convar. Chad > From: [EMAIL PROTECTED] > To: [email protected] > Subject: [hlcoders] bestway to get data from client to server for sp maps > Date: Mon, 17 Dec 2007 03:56:21 +0900 > > Hey, > > Im working on a new map selection screen for pdark and need to pass some > information from the client to the server once the map has started. I was > going to use convars but theses can be changed and seen by the user. Is > there a better way to transfer this information on server spawn? > > Mark > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Share life as it happens with the new Windows Live. http://www.windowslive.com/share.html?ocid=TXT_TAGHM_Wave2_sharelife_122007 -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

