I don't think that much has changed internally to warrant this burst of action. It's just really the same code, cleaned up, with new/changed bits. A conversion guide would probably be good though. Although I think there's only really about 5 major things that you'd need to change in your code.
garry On Dec 28, 2007 7:00 PM, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote: > That's another reason a manual writeup might be a good idea. We don't > have to post the source tree, just class definitions and such. > > // Adam Maras (memzero) > > > Jed wrote: > > Theres already a hundred odd sites with Doxygen dumps of the HL2 SDK. > > > > That said, putting the code through Doxygen not only documents it but > > will also give access to the entire source tree. Considering that you > > have to buy a Source game to get access to the SDK, this kind bypasses > > it. > > > > - Jed > > > > On 28/12/2007, Tom Leighton <[EMAIL PROTECTED]> wrote: > > > >> Could VALVe possibly host a Doxygen'd site for us of the SDK code? Then > >> we can link to it from the WIKI. > >> > >> Tobias Kammersgaard wrote: > >> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Interesting idea! A Doxygen setup perhaps :-)? > >>> > >>> /ProZak > >>> > >>> > >>> On 28/12/2007, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>>> Hello everybody, > >>>> > >>>> As Mike Durand said, it doesn't look likely that the SDK code for the > >>>> Orange Box is going to be out by the end of the month. That being said, > >>>> we have some time to get ready for it! I'm proposing that once the code > >>>> is release, myself and some of you people out there in coderland get > >>>> together to discuss documenting the code. By documenting, of course, I'm > >>>> talking about making some HTML or wiki pages with things like class > >>>> definitions, function purposes, inheritance diagrams, etc...; all the > >>>> stuff that a commercial project would have documented. This way, there > >>>> might be more people interested in Source modding, since there's more > >>>> documentation around. I'll say this-- the Source source scares me a > >>>> little bit! Probably just because I don't have enough docs on it. > >>>> > >>>> Anyone interested? > >>>> > >>>> // Adam Maras (memzero) > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

