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I'd help in a community effort to clean up and document SDK code. It would
have to be in the form of a patch, since it's illegal to redistribute the
actual SDK. The only problem is that it's a little late to start on an
effort like that, considering most HL2 mods are already started since the
SDK has been out for quite a while.

Regards,

Paul

On Dec 28, 2007 4:38 PM, Jed <[EMAIL PROTECTED]> wrote:

> Where Doxygen is most useful is when the actual code itself is
> commented in a way that makes documenting easier and theres where
> we're stuck. Im not sure what convention Valve uses but Doxygen
> doesn't like it.
>
> To be honest, the most benefitial thing to do would be to go through
> the entire code base and comment/note properly everything in the
> source then running Doxygen is just a trivial process. Of course thats
> time consuming and would need a major shift of practice from Valve.
>
> - Jed
>
> On 28/12/2007, Tom Leighton <[EMAIL PROTECTED]> wrote:
> > There is an option within Doxygen to include the whole source tree, just
> > certain sections (For documented classes/functions), or none at all.
> >
> > I'm guessing we wouldn't use the first one, maybe the second or third.
> >
> > Adam Maras (memzero) wrote:
> > > You have no idea how happy I am to hear that :D
> > >
> > > That being said, was there ever really a _proper_ documentation site
> > > written for the SDK? The only reason I'm not saying we should do it
> now
> > > is because the Orange Box code is on the verge of release... it would
> be
> > > foolish to start documenting only to find changed.
> > >
> > > //   Adam Maras (memzero)
> > >
> > > Garry Newman wrote:
> > >> I don't think that much has changed internally to warrant this burst
> > >> of action. It's just really the same code, cleaned up, with
> > >> new/changed bits. A conversion guide would probably be good though.
> > >> Although I think there's only really about 5 major things that you'd
> > >> need to change in your code.
> > >>
> > >> garry
> > >>
> > >> On Dec 28, 2007 7:00 PM, Adam Maras (memzero)
> > >> <[EMAIL PROTECTED]> wrote:
> > >>
> > >>> That's another reason a manual writeup might be a good idea. We
> don't
> > >>> have to post the source tree, just class definitions and such.
> > >>>
> > >>> //   Adam Maras (memzero)
> > >>>
> > >>>
> > >>> Jed wrote:
> > >>>
> > >>>> Theres already a hundred odd sites with Doxygen dumps of the HL2
> SDK.
> > >>>>
> > >>>> That said, putting the code through Doxygen not only documents it
> but
> > >>>> will also give access to the entire source tree. Considering that
> you
> > >>>> have to buy a Source game to get access to the SDK, this kind
> bypasses
> > >>>> it.
> > >>>>
> > >>>> - Jed
> > >>>>
> > >>>> On 28/12/2007, Tom Leighton <[EMAIL PROTECTED]> wrote:
> > >>>>
> > >>>>
> > >>>>> Could VALVe possibly host a Doxygen'd site for us of the SDK code?
> > >>>>> Then
> > >>>>> we can link to it from the WIKI.
> > >>>>>
> > >>>>> Tobias Kammersgaard wrote:
> > >>>>>
> > >>>>>
> > >>>>>> --
> > >>>>>> [ Picked text/plain from multipart/alternative ]
> > >>>>>> Interesting idea! A Doxygen setup perhaps :-)?
> > >>>>>>
> > >>>>>> /ProZak
> > >>>>>>
> > >>>>>>
> > >>>>>> On 28/12/2007, Adam Maras (memzero) <[EMAIL PROTECTED]>
> > >>>>>> wrote:
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>> Hello everybody,
> > >>>>>>>
> > >>>>>>> As Mike Durand said, it doesn't look likely that the SDK code
> > >>>>>>> for the
> > >>>>>>> Orange Box is going to be out by the end of the month. That
> > >>>>>>> being said,
> > >>>>>>> we have some time to get ready for it! I'm proposing that once
> > >>>>>>> the code
> > >>>>>>> is release, myself and some of you people out there in coderland
> > >>>>>>> get
> > >>>>>>> together to discuss documenting the code. By documenting, of
> > >>>>>>> course, I'm
> > >>>>>>> talking about making some HTML or wiki pages with things like
> class
> > >>>>>>> definitions, function purposes, inheritance diagrams, etc...;
> > >>>>>>> all the
> > >>>>>>> stuff that a commercial project would have documented. This way,
> > >>>>>>> there
> > >>>>>>> might be more people interested in Source modding, since there's
> > >>>>>>> more
> > >>>>>>> documentation around. I'll say this-- the Source source scares
> me a
> > >>>>>>> little bit! Probably just because I don't have enough docs on
> it.
> > >>>>>>>
> > >>>>>>> Anyone interested?
> > >>>>>>>
> > >>>>>>> //   Adam Maras (memzero)
> > >>>>>>>
> > >>>>>>> _______________________________________________
> > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>> archives,
> > >>>>>>> please visit:
> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>> --
> > >>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>> archives, please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>> archives, please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives, please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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> please visit:
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>
>
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